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Pipeline Engineer

Company: Lucasfilm
Location: San Bruno
Posted on: January 10, 2022

Job Description:

The Lucasfilm Advanced Development Group (ADG) is looking for Software Engineers to join our content pipeline team who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great filmmaking that define Lucasfilm.As Software Engineer at the ADG, you will be responsible for designing and developing the workflow processes and infrastructure that empowers the creation of immersive entertainment experiences and real-time innovation research at the ADG, ILMxLAB and ILM Virtual Art Departments.Responsibilities :

  • Develop processes that interface with Industrial Light & Magic (ILM) 's film production pipeline to leverage film assets for real-time productionsDesign and implement systems to allow us to track asset versions and to automate asset transfers using open standard asset interchange formats like USD, FBX, Alembic and MaterialX Interface with the ADG DevOps team to build scalable and robust systems for all ADG and ILMxLAB and Virtual Art Department productionsProvide production support for released software solutionsSpecial projects as neededBasic Qualifications :
    • Bachelor 's degree in, or professional equivalent to, Computer Science or related technical field or equivalent professional experience3-5 years relevant experience (7+ years of experience -- senior role)Experience developing software and shipping to a production environment be it games, immersive experiences, film, commercials or television/episodicalStrong Python engineering skill-set leveraging standard python librariesExperience architecting Python packages for studio-wide useExperience building microservice architectures or RESTful API interfaces with frameworks such as Flask or DjangoExperience with message brokering with RabbitMQ or KafkaFamiliarity with renderfarm queue management solutions like Deadline or OpenCueKeen sense of processes that ought to be automated versus those that require manual interventionExperience developing software in Linux or Windows environmentsHolistic problem solver who understands art and digital asset production pipeline for film or games and strives for production efficiencyComfort with command line interfaces like BASH and TCSHExcellent communication skills, able to work as part of a teamAbility and willingness to communicate cross-discipline and provide innovative solutions to production pipeline problemsStrong Perforce experienceA passion for real-time graphics and its potential for VR, AR and immersive entertainmentPreferred Qualifications:
      • Familiarity with VFX and game DCCs like Unreal Engine, Maya,3DS Max or Substance and how these applications can be extended to support artist workflowsFamiliarity with visual effects, feature animation or AAA game content pipelinesExperience with production database systems (MySQL, Postgres or NoSQL equivalents)Experience with remote task orchestration with technologies such as Kubernetes or Apache MesosExperience configuring CD and CI systems such a Jenkins, TeamCity and remote build systemsA curiosity about Machine Learning and its applications in real-time production environments

Keywords: Lucasfilm, San Bruno , Pipeline Engineer, Engineering , San Bruno, California

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